Metal Gear Rising: Revengeance Review

Metal Gear Rising: Revengeance is a game that I would like to call “Metal Gear: Devil May Cry -Fruit Ninja Edition-.” That said, I had a lot of fun with this game. Revengeance takes place four years after the epilogue of Metal Gear Solid 4: Guns of the Patriots and winds up being one of the most over the top entries in the Metal Gear series. I feel that was pretty much expected though. Hit the jump for the full review.

The gameplay in Revengeance is drastically different than any of the Metal Gear titles before it. It’s more akin to the combat found in more modern action games such as Devil May Cry or Bayonetta which I really enjoyed, though the focus on stealth was pretty much removed. While you can go through several parts sneaking through, it’s not necessary so the alert/caution/evasion statuses come off as more novelty than anything else. One of the major focuses in this game is it’s Blade Mode/Zandatsu system which basically makes you slice up your enemies like you’re playing Fruit Ninja. Except it’s not and it’s a lot bloodier, which call me a bit psychotic, I really enjoyed. While using it, you use your fuel cells. The more you have the longer you can stay in Blade Mode. Halfway through the game you unlock Ripper Mode, which makes you kill everything in a few hits for a brief amount of time. This drains your fuel cells a lot quicker than Blade Mode, given the insane boost in strength. The bosses in this game are for the most part really well designed, and I had fun with all of them. In fact, the final boss made me think of like a really ridiculous Street Fighter character or a villain from Dragon Ball Z.

Unlike the plot in most Metal Gear games, this one isn’t near as complex or deep… at all. And I feel that hurts the game just a little bit. It reminded me more of a really over the top action anime or an 80s/early 90s cartoon, which granted I enjoyed more than I probably should have. But if you’re looking for a deep, complex story, this game really doesn’t have that. The cutscenes also aren’t near as long as previous Metal Gear titles. Of course, given the more action focus of Revengeance, this is probably a good thing.

The game itself is really short, I finished it in roughly six hours on Normal. That’s not counting cutscenes or deaths though, and I was taking my time just strolling through a bit so if I wanted to I could probably beat it in three to four hours. One of the bonuses is when you beat the game, it essentially has a New Game+ system. This lets you start a new game with all your stuff on a different difficulty. Also, there’s a chance you’re not going to find everything in each chapter during your first playthrough anyway which adds to the replayability quite a bit. I see myself playing through it a few times at least.

The music in this game is really good, it’s mostly got electronic/hard rock elements, which are two of my favorite music genres. It fits the situations fairly well, and each boss has this theme which starts off instrumental before going vocal. One part that I enjoyed is the vocal section of the song describes the bosses’ personality/purpose.

Overall, I had a lot of fun with this game, and highly recommend it. Granted for it’s $60 price point it is really short, so you might want to just rent it. I think the fact it’s highly replayable and addictive gameplay makes up for that though.

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