First Impressions: Ninja Gaiden 3

The general consensus is, that Ninja Gaiden 3 is a pretty bad game if you’re a hardcore Ninja Gaiden fan. Knowing this I went into playing this demo with an open mind, and I wasn’t as disappointed with it as I thought I would be. Hit the jump to find out more.

Ryu learned his sliding abilities from Mega Man.

Ultimately, this is a simplified version of the gameplay seen in Ninja Gaiden and Ninja Gaiden II. This isn’t really a bad thing and it sure does look nice when you’re hacking away at your enemies and watching the blood fly everywhere. In the level featured in the demo, which I’m assuming is the first chapter, you’re fighting off some UK military soldiers, which ultimately results in you destroying some tank as the chapter’s boss. A lot of the level seem more streamlined, making it fairly simple to know where to go. It seems like they cut out quite a bit of the exploration in it.

Oh, look a quick-time event!

One of the things added to the combat in Ninja Gaiden 3 is Quick-Time Event sequences, which I mean are kinda cool depending on the situation. Too many games have them now, though. Ryu has also gained a sliding ability. Also, a note I found rather odd, if I remember reading correctly in the retail version of the game you only get to use the Dragon Sword throughout the game unless you buy additional weapons as DLC. The demo, however, also features the Eclipse Scythe and the Falcon Talons from Ninja Gaiden II as weapons, which could be seen as quite a kick in the balls. Considering you pretty much are spending $3 for each weapon you purchase as DLC on Ninja Gaiden 3 when they should have been included in the game in the first place, it seems like a bad move. Graphically, it’s a step up from Ninja Gaiden II. The environment while dark was nicely textured, and Ryu himself wasn’t looking too shabby either. Of course, I’m not really the best when it comes to describing graphics. I do remember seeing a lot of red though. Heh… heh… heh. Sound wise, it’s roughly on par with the other two Ninja Gaidens which isn’t a bad thing. The sound effects work well, and the music is just as good as any other Ninja Gaiden soundtrack.

Oh look, a tank. Surely a sword can’t combat that? Oh wait.

Overall, it wasn’t a horrible experience. I was expecting it to be a lot worse than it turned out to be, but it seems Team Ninja tried to make the game too flashy than it should have been. While this might not be a bad thing for some players, it could be a turn off for others. Before purchasing the game I’d definitely recommend trying out the demo, even though that might not help you. I’m not even sure it’s still justified to pay $60 for it, unfortunately it more than likely isn’t. But when the price drops down to $30 or something I might pick it up.

— Jake (Naldrag)

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